A VR training simulator was developed for safe operations in confined spaces, simulating realistic physics and procedural workflows. The project was led from a technical standpoint, using Unity and C# to deliver a performance-optimized experience for Oculus Quest and PCVR, enabling trainees to practice critical safety procedures in a controlled virtual environment.

  • Lead development of VR training simulation

  • Simulation of confined space scenarios with realistic physics

  • VR interaction system development

  • Step-by-step procedural guidance implementation

Oculus Quest

Unity3d, Oculus Unity Integration

Developed in 2019