A VR training simulator was developed for safe operations in confined spaces, simulating realistic physics and procedural workflows. The project was led from a technical standpoint, using Unity and C# to deliver a performance-optimized experience for Oculus Quest and PCVR, enabling trainees to practice critical safety procedures in a controlled virtual environment.
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Lead development of VR training simulation
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Simulation of confined space scenarios with realistic physics
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VR interaction system development
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Step-by-step procedural guidance implementation
